Home > Maps, News > DotA 6.73 Changelogs | Read DotA v6.73 Full Change Log

DotA 6.73 Changelogs | Read DotA v6.73 Full Change Log

DotA 6.73 Changelogs

Below you can read the full changelogs of DotA 6.73 which contain heroes, items, general gameplay and cosmetic changes. PS: the changelogs are huge.

DotA 6.73 Map Changelogs

Heroes:

• Added 4 New Heroes.
– Intelligence: Dragonus, Skywrath Mage
– Agility : Xin, Ember Spirit
– Strength: Rizzrak, Goblin Shredder
– Strength: Tresdin, Legion Commander

Alchemist
– Chemical Rage Base Attack Time reduced from 1.45/1.35/1.2 to 1.45/1.3/1.15
– Goblin’s Greed bonus gold limit increased from 18 to 26

Anti-Mage
– Reverted the 6.72 Base Attack Time improvement, BAT from 1.35 to 1.45
– Armor reduced by 1

Axe
– Aghanim’s Culling Blade cooldown from 10 to 6
– Base Int from 14 to 18
– Base HP regeneration from 1.25 to 2
– Battle Hunger gives Axe a 4% bonus movement speed per target it affects
– Berserker’s Call cooldown from 14 to 10
– Counter Helix damage increased from 100/125/150/175 to 100/130/160/190
– Counter Helix proc cooldown decreased from 0.7/0.65/0.6/0.55 to 0.65/0.6/0.55/0.5
– If Culling Blade kills a unit, Axe unleashes a war cry, giving nearby allied units (600 AoE) a temporary movement bonus (25% for 6 seconds).

Bane Elemental
– Movement speed increased from 305 to 315
– Base Str/Agi/Int increased from 18/18/18 to 22/22/22

Blood Seeker
– Thirst no longer partially reveals invisible heroes below 40% health
– Thirst now fully reveals invisible heroes below 20% health
– Rupture duration improved from 5/7/9 to 7/8/9
– Rupture cooldown now scales from 70 to 70/60/50

Bone Fletcher
– Searing Arrows no longer has a cooldown at level 1
– Strafe Attack Speed bonus increased from 90 to 110
– Wind Walk movement bonus increased from 10/20/30/40 to 11/22/33/44%

Bounty Hunter
– Track gold bonus for Bounty Hunter increased from 75/150/225 to 150/200/250

Bristleback
– Cast point decreased from 0.5 to 0.4
– Attack point reduced
– Turn Rate Increased (makes him turn faster)

Centaur Warchief
– Double Edge cooldown decreased from 10 to 8

Dark Seer
– Ion Shell duration increased from 15 to 20
– Ion Shell AoE from increased 225 to 250
– Ion Shell cooldown increased from 7 to 10
– Ion Shell damage increased from 30/45/60/75 to 30/50/70/90
– Wall of Replica illusions are now semi-transparent to enemy players

Dirge
– Flesh Golem cooldown decreased from 90 to 75
– Decay cooldown decreased from 11/9/7/5 to 10/8/6/4

Doom Bringer
– Scorched Earth duration increased from 8/10/12/14 to 10/12/14/16

Dragon Knight
– While in Dragon form Dragon Tail’s cast range increased from 150 to 400

Drow Ranger
– Base Agility increased by 4

Enchantress
– Enchantress movement speed from 305 to 310

Eredar
– Model changed to the Archimonde model

Furion
– Wrath of Nature cooldown rescaled from 90/60/60 to 90/75/60

Gyrocopter
– Armor increased by 2

Jakiro
– Ice Path cooldown decreased from 16/15/14/13 to 12/11/10/9
– Macropyre duration increased from 5 to 7 seconds

Juggernaut
– Omnislash random damage improved from 150-250 to 175-250
– Omnislash hit count increased from 3/5/8 (5/7/10 aghanim) to 3/6/9 (6/9/12 aghanim)

Keeper of the Light
– Blinding Light cooldown decreased from 20 to 20/16/12
– Recall cooldown decreased from 40 to 15 seconds

Kunkka
– Strength growth increased from 2.7 to 3.0
– Ghost Ship’s CoCo’s Rum duration increased from 5/6/7 to 8
– Tidebringer cleave AoE improved from 380/420/460/500 to 500
– Torrent slow increased from 30 to 35%
– X Marks The Spot cooldown decreased from 30 to 20 seconds

Krobelus
– Witchcraft movement speed increased from 3/6/9/12% to 4/8/12/16%

Lanaya
– Refraction instances increased from 2/3/4/5 to 3/4/5/6

Leoric
– Reincarnation slow duration increased from 3 to 4 seconds
– Reincarnation cooldown decreased from 300/220/140 to 260/160/60

Leshrac
– Movement speed increased from 310 to 315
– Pulse Nova AoE increased from 400 to 450

Lina Inverse
– Base intelligence increased by 3
– Dragon Slave travel distance increased by 100
– Dragon Slave final AoE increased from 125 to 150

Lion
– Mana Drain level 4 increased from 100 to 120 per second
– Mana Drain now drains at 0.25 second intervals instead of 1 second (596884)

Lord of Avernus
– Aphotic Shield will explode at the end of its duration if it has not taken sufficient damage
– Aphotic Shield cooldown decreased from 18/15/12/9 to 14/12/10/8
– Aphotic Shield cast range increased from 450 to 500

Luna
– Base damage increased by 5

Magnataur
– Skewer cooldown decreased from 35 to 30
– Empower duration increased from 30 to 40 seconds

Medusa
– Toggle cooldown on mana shield removed
– Stone Gaze rebalanced

– No longer changes the scale of the purge per level (was negligible), now recovers at a medium rate always
– Instead of checking to stone units over the first 0.6 seconds, it checks over the full 5 seconds.
– Units affected by the Stone Gaze cannot get reaffected during the application period
– Illusion & Summoned unit damage from 600/800/1000 to 500/1000/1500
– Manacost from 100/50/0 to 200/100/0
– Cooldown from 100 to 140/110/80

Meepo
– Poof damage rescaled from 50/80/110/140 to 80/100/120/140

Mirana
– Fixed Elune’s Arrow damaging but not stunning invisible units

Morphling
– Base agility increased by 5
– Adaptive strike cooldown decreased from 20 to 10

Naga Siren
– Ensnare cast range increased from 620/630/640/650 to 650
– Song of the Siren AoE increased from 750 to 1250
– Song of the Siren’s End ability is now available 0.5 seconds after casting (484587)

Necrolyte
– Death Pulse AoE increased from 375/425/450/475 to 475
– Heartstopper damage increased from 0.4/0.6/0.8/1.0% to 0.5/0.7/0.9/1.1%
– Sadist level 4 now restores 600 mana if you kill a hero

Nerubian Assassin
– Vendetta cooldown decreased from 90/75/60 to 70/60/50
– Mana Burn cooldown decreased from 35/25/15/5 to 28/20/12/4

Obsidian Destroyer
– Sanity’s Eclipse now hits units imprisoned by Astral Imprisonment

Pandaren Brewmaster
– Drunken Haze cooldown decreased from 12 to 8
– Tinted Panda Brewmaster’s Primal Split model colors

Phantom Assassin
– Stifling Dagger damage increased from 40/80/120/160 to 50/100/150/200

Phantom Lancer
– Doppelwalk movement bonus increased from 10 to 15%
– Juxtapose illusions cap increased from 2/3/4/5 to 2/4/6/8

Phoenix
– Fire Spirits heal amount decreased to 50% of damage
– Fire Spirits now targets a location rather than a unit
– Fire Spirits cooldown decreased from 35 to 30
– Fire Spirits projectile speed increased
– Icarus Dive cooldown decreased from 30 to 25
– Sun Ray hp activation cost decreased from 25% to 20%
– Sun Ray manacost rescaled from 35 to 10/20/30/40

Pit Lord
– Expulsion corpse explosion rate decreased from every 1.25 seconds to 1.5 seconds
– Expulsion manacost increased from 125 to 125/135/145/155

Pudge
– Flesh Heap now has a overhead notification when strength is gained

Pugna
– Life Drain damage increased from 95/140/185 to 100/150/200 (and Scepter from 150/200/250 to 175/225/275)
– Life Drain duration increased from 9 to 10 seconds

Queen of Pain
– Base damage increased by 4
– Scream of Pain AoE increased from 400/425/450/475 to 475

Razor
– Static Link duration, after it finishes draining, increased from 13 to 18
– Static Link cooldown rescaled from 35/30/25/20 to 25

Rooftrellen
– Overgrowth damage per second decreased from 70/100/130 to 50/75/100
– Leech Seed manacost increased from 110/120/130/140 to 140

Rubick
– Fade Bolt manacost increased from 90/95/100/105 to 150
– Fade Bolt cd rescaled from 10 to 16/14/12/10
– Telekinesis manacost decreased from 160 to 120

Sand King
– Epicenter’s slow is no longer blocked by magic immunity
– Caustic Finale buff duration increased from 2 to 8 seconds

Shadow Fiend
– Movement speed increased from 300 to 305
– Agility growth increased from 2.4 to 2.9
– Necromancy soul cap increased from 8/15/23/30 to 8/16/24/32

Silencer
– Glaives of Wisdom damage increased from 30/40/50/60% to 30/45/60/75%
– Last Word now functions while Silencer is stunned/silenced
– Last Word no longer triggers when enemies use items

Slark
– Pounce damage increased from 40/80/120/160 to 70/140/210/280
– Pounce cooldown rescaled from 12 to 20/16/12/8
– Pounce cast range increased from 400/500/600/700 to 700
– Shadow Dance regen increased from 2/3/4% to 3/4/5%
– Shadow Dance passive bonuses activation delay decreased from 0.7 to 0.5

Sniper
– Shrapnel AoE increased from 325 to 350

Spectre
– Dispersion damage no longer disables items like Blink Dagger

Spirit Breaker
– Charge of Darkness cooldown decreased from 40 to 35
– Charge of Darkness AoE knockback increased from 250 to 300
– Netherstrike damage increased from 100/200/300 to 150/250/350

Stealth Assassin
– Backstab damage bonus increased from 0.25/0.5/0.75/1.0 to 0.5/0.75/1.0/1.25 of agility

Storm Spirit
– Overload bonus damage increased from 30/45/60/75 to 30/50/70/90

Sven
– Great Cleave increased from 20/30/40/50% to 30/40/50/60%
– God’s Strength is no longer purgeable
– God’s Strength damage buff increased from 100/125/150% to 100/140/180%
– Warcry duration increased from 6 to 8 seconds
– Warcry cast time removed

Tinker
– Laser’s miss duration increased from 2 to 3 seconds

Tiny
– Tiny now automatically and permanently equips a tree when he has Aghanim’s Scepter
(Gives 235 range, 50% cleave and 1.75x damage towards buildings)

Troll Warlord
– Fervor increments now increase while attacking towers

Tuskarr
– Snowball cooldown decreased from 40 to 28

Ursa Warrior
– Armor increased by 1
– Enrage damage increased from 4/5/6% to 5/6/7% of current HP
– Earthshock AoE increased from 365 to 385
– Earthshock cooldown decreased from 7 to 6
– Fury Swipes damage increased from 10/15/20/25 to 15/20/25/30

Visage
– Added Aghanim Scepter for Visage (creates 1 extra familiar)
– Soul Assumption manacost rescaled from 200/180/160/140 to 170/160/150/140

Warlock
– Infernal’s Flaming Fists trigger chance increased from 40% to 60%
– Infernal’s Flaming Fists damage increased from 75/115/150 to 100/150/200

Zeus
– Arc Lightning level 4 damage increased from 130 to 145 damage
– Lightning Bolt cooldown decreased from 6.5 to 6
– Static Field now affects creeps
– Static Field no longer requires unit visibility to take effect

Items:

New Item: Rod of Atos

Requires:
2x Staff of Wizardry (2000)
Vitality Booster (1100)
Total: 3100

Provides:
+25 Intelligence
+250 HP
Cripple (active, target unit)

Slows the target’s movement speed by 50% for 4.

Cast Range: 800
Cooldown: 20
Manacost: 50

New Item: Heaven’s Halberd

Requires:
Sange (2150)
Talisman of Evasion (1800)
Total: 3950

Provides:
+20 Strength
+25 Damage
+25 Evasion
Lesser Maim (passive, same as sange)
Disarm (active)

Removes the target’s ability to attack for 4 seconds to ranged targets and 3 seconds to melee targets.
Cooldown: 30
Cast Range: 600
Manacost: 100

New Item: Ring of Aquila

Requires:
Wraith Band (485)
Ring of Basilius (500)
Total: 985

Provides:
+9 Damage
+3 All Stats
+3 Agility
+1 Armor
+2 Armor Aura
+0.65 Mana Regeneration Aura

Can be Disassembled

New Item: Abyssal Blade

Requires:
Sacred Relic (3800, +60 dmg)
Cranium Basher (2950, +40 dmg, +6 str, bash)
Total: 6750

Provides:
+100 Damage
+10 Strength
Bash (passive, same as cranium)
Overwhelm (active)

Overwhelm: Disables a target unit for 2 seconds. Can be cast on magic immune units.
CD: 60 seconds
Manacost: 150
Cast Range: 140

New Item: Tranquil Boots

Requires:
Boots of Speed (500)
Ring of Protection (175)
Ring of Regeneration (350)
Total: 1025

Provides:
+80 Movement
+3 HP Regen
+3 Armor
Rejuvenate (active)

If you take more than 3 instances of damage (greater than 20) in the past 10 seconds, the item temporarily breaks and becomes basic boots (until the last 10 seconds don’t have 3 instances). Same damage source rules as Blink Dagger.

Rejuvinate: Restores 150 HP over 10 seconds, non-combat only. Can only be casted on self.
Cooldown: 40
Manacost: 25

Boots of Travel
– Recipe cost decreased from 2200 to 2000
– Movement speed increased from 95 to 100

Bloodstone
– Bloodstone initial charges increased from 5 to 6
– Bloodstone respawn time reduction increased from 3 to 4 seconds per charge

Butterfly
– Evasion increased from 30 to 35%

Divine Rapier
– Damage increased from 250 to 300

Ethereal Blade
– Ether blast cast range increased from 700 to 800

Eul’s Scepter of Divinity
– Movement speed bonus increased from 25 to 30

Linken’s Sphere
– Added +10 damage to account for component bonuses
– No longer triggered by Medallion of Courage
– No longer triggered by Urn of Shadows

Magic Wand
– No longer loses charges when upgrading from Magic Stick

Mask of Madness
– Berserk’s movement speed bonus increased from 20% to 25%

Mjollnir
– Chain lightning bounce count increased from 4 to 8

Necronomicon
– Archer’s Mana burn cast range increased from 250 to 600
– Archer’s attack damage increased from 31/61/91 to 40/80/120
– Warrior’s attack damage increased from 21/41/61 to 25/50/75

Orb of Venom
– Cost decreased from 450 to 350

Orchid Malevolence
– Recipe Reworked: now requires 2 Oblivion Staffs and a 775 gold recipe. See stats below

Old Orchid:
Total Cost: 5025
+20 Intelligence
+30 Attack Speed
+45 Damage
+225% mana regen
Soul Burn

New Orchid:
Total Cost: 4125
+25 Intelligence
+30 Attack Speed
+30 Damage
+150% mana regen
Soul Burn

Smoke of Deceit
– Dispel AoE for nearby heroes increased from 950 to 1025

Refresher Orb
– Added +6 Intelligence to account for component bonuses

Stygian Desolator
– Desolator recipe cost decreased from 1200 to 900

Vanguard
– HP Bonus decreased from 275 to 250

Veil of Discord
– Recipe now requires only one Robe of the Magi, completed bonuses are the same

Gameplay & Cosmetics:

– Significant changes to couriers

– Couriers now give 150 to each enemy player, instead of 300 to the killer.
– Couriers no longer drop items when they die
– Couriers respawn 3 minutes after death, the items they have are inaccesible during that time
– Flying courier no longer has invulnerability shield
– Basic courier is magic immune (like flying courier, most spells did not work on couriers already)

– Buyback cooldown increased from 4 minutes to 5
– Heroes now respawn with full mana
– Gold over time from 0.875 intervals to 0.8
– Runes will no longer spawn the same rune type 2 times in a row
– Added Treant Protector, Terrorblade and Tuskarr to Captain’s Mode

– Added a new loading screen

– Added various christmas themed effects

– New CM Skin

– Pudge Santa Model
– Christmas World Tree
– Candy Cane for Tangoes
– Santa Hats for anyone with a kill streak
Your hero gets it when you have 3 or more kills. You lose the hat when your streak ends.
You can type -nosanta to remove the hat.

– Santa Hats for couriers
– Santa Hat for Roshan
– Present model for item treasure chests

– Added an icon change when Ring of Basilius is in hero only state
– Moved Manta Style to Protectorate shop (to make room)
– Moved the Flying Courier item to the consumable shop

– Hero pool in -CD increased from 24 to 28
– Satyr Soulstealer manapool from 400 to 600
– Harpy Storm manapool from 360 to 540
– Satyr Hellcaller mana pool increased from 300 to 600
– Forest Healing Troll now has a Mana Aura (+2 MP/sec)
– Forest Healing Troll’s heal cooldown from 0.75 to 0.5 seconds

– -Bounty is now a part of -st (537656)
– Removed stock cooldown on TP Scrolls, Dust and Sentry Wards
– Added a new courier (Pack Horse)
– Updated Shadow Shaman’s Mass Serpent Ward animation (298692)
– Ghost Ship now has a small chance to use an alternate model
– Compressed Ancient Apparition model size
– Optimized map space usage
– Added Romanian language support

Bug Fixes:

* Added a 0.2 second buffer time between Chainfrost bounces (to prevent instant explosions for nearby units after the most recent code change)
* Fixed Dreamcoil damaging but not stunning invis heroes if they leave the range while still under the effect
* Fixed Tiny’s damage not being displayed when he upgrades with Aghanim
* Fixed some rare bugs with some effects being invisible depending on where your camera was
* Fixed the pathing type on Enraged Wildkin’s Tornado
* Fixed Bloodlust Multicast to affect necronomicon units
* Fixed Glaives Throwers having different attack point than Meat Wagons
* Fixed issue with Open Wounds when used on neutrals
* Fixed some inconsistincies on the attack animation time between ghouls and treants
* Fixed Focus Fire interaction with Linken Sphere
* Fixed Laser interaction with Linken Sphere
* Fixed Open Wounds not working properly sometimes when the target is in fog of war
* Fixed Refraction damage status icon lingering a little after its gone

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Categories: Maps, News

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