Home > Guides and Strategy > DotA Hero Strategy Guide, Alleria the Windrunner

DotA Hero Strategy Guide, Alleria the Windrunner

Hero Abilities


Alleria fires an enchanted arrow using wind magic that binds the target to an enemy unit or tree behind it.

Level 1 – 1.4 seconds shackle
Level 2 – 2.1 seconds shackle
Level 3 – 2.8 seconds shackle
Level 4 – 3.5 seconds shackle

Cooldown: 14
Manacost: 90/100/110/120

Level 1: 90 mana, 14 sec cooldown.
Level 2: 100 mana, 14 sec cooldown.
Level 3: 110 mana, 14 sec cooldown.
Level 4: 120 mana, 14 sec cooldown.


Windrunner winds up her bow for up to 1 second to perform a single powerful shot. The arrow travels 1700 distance, dealing damage and destroying trees in its path. The damaged dealt is greatest to the first target it hits and is reduced by 10% with each other it passes through.

Level 1 – 120 initial damage.
Level 2 – 200 initial damage.
Level 3 – 280 initial damage.
Level 4 – 360 initial damage.

Cooldown: 12
Manacost: 90/100/110/120

Level 1: 90 mana, 12 sec cooldown.
Level 2: 100 mana, 12 sec cooldown.
Level 3: 110 mana, 12 sec cooldown.
Level 4: 120 mana, 12 sec cooldown.


Imbues her body with the essence of wind, increasing her movement speed by 50% and giving her the ability to evade all physical attacks for a short period of time. Additionally, the gusts of wind around her impairs the movement of nearby enemies, slowing their movement speed in a 300 AoE around her.

Level 1 – 8% slow, lasts 2.75 seconds.
Level 2 – 16% slow, lasts 3.5 seconds.
Level 3 – 24% slow, lasts 4.25 seconds.
Level 4 – 30% slow, lasts 5 seconds.

Cooldown: 65/50/35/20
Manacost: 100

Level 1: 100 mana, 65 sec cooldown.
Level 2: 100 mana, 50 sec cooldown.
Level 3: 100 mana, 35 sec cooldown.
Level 4: 100 mana, 20 sec cooldown.

Focus Fire

Alleria channels wind throughout her body to surge an excess of adrenaline, giving her maximum attack speed on one target for 10 attacks. Damage is reduced in this state.

Level 1 – 50% reduced damage.
Level 2 – 40% reduced damage.
Level 3 – 30% reduced damage.

Cooldown: 60
Manacost: 200/300/400

Level 1: 200 mana, 60 sec cooldown.
Level 2: 300 mana, 60 sec cooldown.
Level 3: 400 mana, 60 sec cooldown.

Skill Build

1 Power Shot
2 Windrunner
3 Power Shot
4 Shackle Shot
5 Power Shot
6 Shackle Shot
7 Power Shot
8 Shackle Shot
9 Shackle Shot
10 Focus Fire
11 Focus Fire
12 Windrunner
13 Windrunner
14 Windrunner
15 Stats
16 Focus Fire
17-25 Stats

As Alleria has very low base hp and lacks farming skills even though she is a mediocre last hitter, maxing Powershot would be your best option. It gives you a nice 380 nuke with a small aoe. I would suggest at least 1 level of Windrunner for more early-game survivability. Maxing this out is not needed at early levels.

Since Alleria has very low base hp, getting stats afterwards won’t harm you especially when playing versus heavy nukers like lich. Shackleshot is your disable and needs maxing out as well to form a serious threat, but be careful when playing versus a nasty combo or nukers. It would be Shackleshot/Stats depending on the situation.

Getting the Focus Fire ultimate at level 6 is also not a must-have, as she lacks good damage early game and even though you have maximum attack speed you won’t do much damage with 50% reduced damage. Depending on your farm, I would get it at levels 10-11 or even later. If you’re not having any problems early game get it and try to shackle your opponents to nearby trees within tower range, Ultimate them and finish them off with powershot.

Item Build

Starting Items

I recommend to let someone else get a courier, because you are very item dependent and need every penny. Besides some tangos I vary whether to get Boots or Circlets/Branches first, since maximum movement speed will make you survive, but Stats will keep you in the lane. It plays no major role however.

Full Item Build

Boots of Speed and two or three Null Talismans will be all you need to keep you in early to mid game. After getting these I would recommend rushing Lothar’s Edge, since it gives you damage output, attack speed, and what you need most in this point of game: a very powerful escape skill. Lothar’s Edge is no longer an agility item, so you do not pay for anything you do not need. Get Crystalis after Lothar’s Edge to boost your damage for a relatively low price. The critical attacks synergize perfectly with Focus Fire. Power Treads (Intelligence) are the next item, mainly for attack speed to not be too dependent on Focus Fire. Boots of Travel are, in my opinion, just a waste, because you do not benefit of the movement speed bonus (you are not called Windrunner without reason), and Phase Boots look good; cheap, boosting damage and survivability with its armor, but do not work well with Windrunner, and therefore are not recommended. As last item, finish Buriza to become a powerful damage dealer.

Luxury/optional Items

Helm of the Dominator greatly increases your survivability and usually is the first thing I get after completing my item build (sometimes even before finishing Buriza, depending on the situation). The problem for all damage dealers is being disabled, so if you are suffering from that you should consider Black King Bar. However, I only get it when facing multiple mass stunners, since you have nothing disabling or gruesomely fearful, so you have a good chance of not being focused first. If your team needs silence, Orchid is a good alternative for Buriza, since you get all benefits out of the intelligence boost. However, you do not need speed bost badly and crits are better in my humble opinion. Decide for yourself.


Early game
You are playing a character that is extremely weak in early game (can be compared to heros like Faceless Void, or Phantom Assassin), so play defensively and focus on farming, not killing. You are a lategame killer, so be sure to reach it equipped. Jungling is an option using creep pulling strategies (you are not able to jungle on your own) since you can use Power Shot to clear trees (be aware that hit creeps will not run to you like using Beastmaster’s axes). You can escape ganks easily by Windrunner, but always assure that you have an escape path.

Mid Game
Your time has not come yet. Assist your team in ganks with Focus Fire and use Power Shot to clear your team’s view if the enemy tries to hide in the forest. With Windrunner and Lothar’s Edge you can scout for your team. Be aware of Sentry Wards and most of all, do not forget to farm your equipment.

Late Game
If the game reaches late game, you are finally a real threat for your opposing team. You can assist pushes by clearing creep waves with Power Shot (aiming at the ranged creeps usually makes you hit the most targets), use Focus Fire to deal massive damage in team battles and use Windrunner to chase fleeing enemies on low health. Since Windrunner’s cooldown is rather low, you can turn it on if focused in team battles, too, not taking physical damage for six seconds (this is a free Omniknight’s ultimate!). Do not get too cocky though; if you draw too much attention stunners and nukers will tear you down pretty easily.


Alleria is a semi-carry which means you should combine the farming to the ganking and supportive play style. Being the only carry would be a big mistake as she is way too dependent on her farm. The best way to play her would be farming through early game to get that disable going and start ganking afterwards while not forgetting to farm. Try to sneak up on people, shackle them – hex them and try to finish them off with your teammates. The Powershot and Windrunner are perfect to prevent enemies from fog-escaping.

From the games I’ve played Alleria feels mediocre and is not as strong as the Admiral. She is very dependent on farming and is not the easiest to play. Playing her is much fun so she is definately worth the addition and the welcome to DotA.

Categories: Guides and Strategy

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